Homeworld 3 202011/23/2023 So we jettisoned our first KUNDE design of the Pirate Carrier and experimented with a retrofit of the Hiigaran “cereal box” Carrier to the Pirate faction. In December of 2021, we were left with a situation where we didn’t like the pirate carrier we’d built and you didn’t like the Hiigaran “cereal box” Carrier in the trailer. Creative intentions, production realities, an editor’s eye on consistency, scale, and power across each fleet. When making artistic decisions about fleet composition, we have to consider a mountain of factors. The Mothership had such a strong visual identity, but the Carrier…well it was the instrument that was playing a different tune. The Carrier was not worthy of a Capital Class Vessel and we heard about it from fans like you. We knew it, but more importantly the fans knew it as well. Like an orchestra, if an instrument is out of tune the whole composition just doesn’t feel right. The Hiigaran Carrier was being developed to the same level as the Pirate’s - but things were still very early in their creative process and not every piece was dialed in. We were moving rapidly sketching, building, texturing, and adding polishing touches on the Hiigaran faction. So, I parked the problem for another date to gear up for our first gameplay trailer. Rob Cunningham finally put it into perspective, it was “too derivative of Homeworld 2 and doesn’t feel fresh”. Something just didn’t quite mesh with the rest of the Raiders faction identity- their visual language was more brutalist and imposing with angular lines and animalistic pageantry. The Pirate Carrier was very far in production, but in the back of my head it just didn’t feel right. We went so far that it was the basis for our capital ship destruction system. The idea sounded solid, so we built it in traditional linear development from early sketches to full concept, even building a final asset to be used in game. The concept team came up with the idea of using the Civilian Tanker from Homeworld 2 as a base with the backstory of Pirates stealing civilian ships retrofitting them as their own. Our first intuition was to start with some earlier concepts from Homeworld 2 to get inspired. Design needed a small fleet to introduce early game mechanics and the only nugget for faction identity was “Pirates that hide in terrain fields”. Sometime in 2020 we were workshopping ideas for the Kalan Raiders, back then we just called them Pirates - the story was still very early in its evolution and we focused more on their visual backstory. But first, let’s dive into some Homeworld history. Today, we’ll tell you how that happened and also reveal the brand new Hiigaran Carrier. You are correct, that is the same Carrier “cereal box” from the Gameplay First Look trailer from The Game Awards last December, but reskinned for the Kalan Raiders. It makes this game such a labor of love for the team. Let me start by saying, nothing hyperspaces past the Homeworld Community. Today I’d like to talk about “The Carrier” and all that goes into designing units for a Homeworld game. A little scared but also extremely excited to see what the fans had to say. Explosions ripple and erupt across hulls as one fleet stakes its victory over another.ĭuring the above Kesura Oasis gameplay trailer release back at gamescom, both the Gearbox and Blackbird Interactive teams nervously lurked the community threads. Iconic ships cast silhouettes over the remains of ancient civilizations. Strike craft fly in formation between hulking Battlecruisers against a backdrop of stars and nebulae. Homeworld’s timeless art style evolves with modern technology, offering an incredible sense of scale, destruction, and wonder. Strike craft pilots and capital ship captains pass along critical information through battlefield chatter. Your fleet persists from mission to mission. Homeworld 3’s fully simulated ballistics make line of sight and cover critical strategic considerations. Dangerous space phenomena like particle storms and asteroid fields will test even senior commanders.Īttack head-on, with a clever flank, or even from above and below your foes. Fortresses teem with menacing turrets and invite your strike craft into dangerous trench runs deep behind enemy lines. Use the crumbling remains of an ancient civilization to funnel foes into a brilliant ambush or hide your fleet from powerful enemies. Hulking space derelicts called megaliths bring 3D terrain into the classic Homeworld battlespace. Assume control and battle through fleet combat in dazzling, fully 3D space while the award-winning story unfolds on a galactic scale. Homeworld 3 is a new and true standalone game in the Homeworld series, continuing the game-of-the-year winning story generations after the events of Homeworld 2.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |